Research & projects

Creative structures for reflection, connection, and learning.

Early research and collaborative work across art therapy, emerging technology, and social-emotional learning.

Dominican University of California · Master's thesis

A Happy Medium?: Using Image Generators to Explore Solution-Focused Art Therapy's Miracle Question

An IRB-approved graduate art therapy research project comparing traditional physical media and text-to-image generators in response to Solution-Focused Therapy's “miracle question.”

The inquiry

The study examined how the choice of image-making process may shape participants' experience of the exercise, including perceived efficacy and working alliance.

The method

The project included human participants, an art-making component, and both qualitative and quantitative data. Daniel led the research from protocol development through data collection and analysis.

Art therapy researchText-to-image systemsWorking allianceMixed methods
Download the full thesis

A · R · I · S · E

Arts-Based Reflection and Inquiry for AI Safety and Ethics

A proposed art therapy group for researchers and technical staff working in AI safety and ethics.

The premise

People shaping consequential technologies often work with uncertainty, responsibility, competing values, and complex group dynamics. ARISE creates a structured space to slow down, make, notice, and talk together.

The format

Guided art-making, reflective prompts, paired or group dialogue, and integration exercises designed for organizational and professional learning settings. The concept can be adapted with partner organizations.

AI safety researchersAI ethics researchersArt therapyGroup reflection

The Nexus Station

A one-of-a-kind campaign

A therapeutic tabletop role-playing group developed with Harrison Bier, LCSW #129732 for children ages 10–12, using characters, challenges, and story encounters to externalize emotions, rehearse real-world experiences, and build emotional awareness, communication, and flexibility.

Why tabletop role-playing?

A shared imaginary world gives participants a playful, lower-stakes way to encounter choices, negotiate differences, take another perspective, and contribute to a group story.

Areas of focus

Communication, cooperation, emotional awareness, flexible problem-solving, perspective-taking, decision-making, and the experience of belonging to a team.

Social-emotional learningCollaborative storytellingPlayGroup process

This case study describes the program model without client stories, images, or identifying information.

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